Author Topic: ELLENICA: DUSK OF THE GODS - New Ultima-style RPG in development  (Read 280 times)

Offline McValdemar

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Hi there,
just wanted to bring to your visibility the game I am coding for MegaDrive.
It's a game I was building for PC but then decided two months ago to redirect to my beloved console with the help of SGDK.
Struggling a bit to squeeze everything in a cartridge but work is progressing nice.
If you have any question, feel free to ask.
Regards :)






















https://youtu.be/l53CUQZwAFc

Offline Berto

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Re: ELLENICA: DUSK OF THE GODS - New Ultima-style RPG in development
« Reply #1 on: May 11, 2020, 06:52:51 pm »
Nice, visually it's very good looking.  :-D
So about the combat system...
Is it turn based or action ?

Offline McValdemar

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Re: ELLENICA: DUSK OF THE GODS - New Ultima-style RPG in development
« Reply #2 on: May 12, 2020, 02:11:25 am »
Exploration, interaction, etc.. is all realtime.
Like in Skyrim you press "START" and access to the menu to also check quests, map, items, use/equip them and see stats.
But you can engage (or get engaged) in combacts where the game switches into a Advanced Heroquest/Final Fantasy Tactics mode.


  • Player turn to move (accordingly to speed stat). Positioning yelds bonus to attacks like rear or side attacks.
  • Player turn to use action points for actions (one/more hits, usage of items, defensive stance, etc...)
  • Enemies turn.
  • Loop until or all enemies are killes/player killed.
  • End of combact yelds items, gold, experience.
  • Eventually level up to impact on stats more luck in rolls of dices, more basic damage, more life bar, more capability of moving, etc...

Offline Berto

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Re: ELLENICA: DUSK OF THE GODS - New Ultima-style RPG in development
« Reply #3 on: May 13, 2020, 02:18:07 am »
Exploration, interaction, etc.. is all realtime.
Like in Skyrim you press "START" and access to the menu to also check quests, map, items, use/equip them and see stats.
But you can engage (or get engaged) in combacts where the game switches into a Advanced Heroquest/Final Fantasy Tactics mode.


  • Player turn to move (accordingly to speed stat). Positioning yelds bonus to attacks like rear or side attacks.
  • Player turn to use action points for actions (one/more hits, usage of items, defensive stance, etc...)
  • Enemies turn.
  • Loop until or all enemies are killes/player killed.
  • End of combact yelds items, gold, experience.
  • Eventually level up to impact on stats more luck in rolls of dices, more basic damage, more life bar, more capability of moving, etc...

Thanks for the xplanation, McValdemar.
Wish you the best for the development of this game.
Would love to play any demo soon.  :-D