Conduit 2 won’t be released this year
Posted by George in News on 03 Sep 2010 01:36 | Tags: Conduit 2, Delay, High Voltage Software, Wii
Conduit 2 has been delayed to the first quarter of 2011. When the game does come out though, it will support the classic controller and classic controller pro, if you aren’t into the whole motion controller thing.
We already know that High Voltage Studios has fired some of its staff and the remaining people are working on this game, seems that they fired them too soon and could have used those helping hands!
[Source: Nintendojo]
SEGA spelled out by a bunch of Dreamcasts
Posted by George in Fan made on 02 Sep 2010 21:27 | Tags: Dreamcast, RetroIt is almost September 9th, what better way to start off this month with an awesome picture? It almost brings a tear to my robotic face.
[Via UK:R]
SEGAbits Monthly August 2010 issue
Posted by George in News on 02 Sep 2010 20:54 | Tags: Monthly round up, SEGAbits Monthly, StoriesAlright, so I sort of intended to do this monthly but I was on vacation for the July issue. I apologize. So here is August’s round up of stories. Sadly, this month is a bit shallow with orginal content, we are going to deliver tons of original stuff for the September round up.
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Sonic Colors Multiplayer Revealed
Posted by nuckles87 in News on 02 Sep 2010 20:32 | Tags: Multiplayer, Sonic Colors, Sonic Colours, Wii
Not long ago, Amazon.jp leaked the above screenshot on their website. Many speculated that the screenshot was proof of some sort of co-operative multiplayer mode.
Well, turns out those speculations where right! SEGA recently stopped by IGN’s offices to drop off the latest build of Sonic Colors, and the new co-op mode was the highlight.
According to IGN, the two players control “Sonic Robots”, which are put through a simulation built by Eggman. The co-op mode is unlocked by those red medallions that we’ve been seeing in the level videos. While there is a limited amount of competition between the two players, there will also be many instances where they will need to work together, such as combining two different wisp powers to overcome an obstacle.
IGN also noted that the co-op mode could be rather difficult, in contrast to the easier levels we’ve seen in the demos so far.
No word on whether or not the mode will go online, but given the Wii’s track record with online co-op I doubt it.
To read the article and get the rest of the info, go here.
Yakuza 4 Box Art Revealed!
Posted by Sharky in News on 02 Sep 2010 12:14 | Tags: Box art, PlayStation 3, Yakuza 4Pretty damn good right? While Yakuza 1 and 2 had pretty good box art, Sega got a lot of flack for the rather cheap looking Yakuza 3 cover art.
However rejoice, Yakuza 4 has one a very striking and suitable box art, in fact I would go as far as to say it is the best Western cover art for the series so far.
Note the subliminal messages all over the cover promoting ’sexy girls’ and sex in general, nice!
Sonic 4 Lost Labyrinth trailer
Posted by Sharky in News on 02 Sep 2010 11:32 | Tags: Lost Labyrinth, PSN, Sonic, Sonic the Hedgehog 4, Trailer, Wiiware, XBLASo, what can we complain about this time? He runs… too fast? No, his shoes are the wrong red! He should be left handed!
But in all seriousness, personally I think this game is looking very, very good. Are people going to find things to complain about? Of course they will. But I’m seeing 2D game play, I’m seeing just Sonic playable, badniks, zones, platforming, no voice acting, no bad scripts, no shitty pop music. So, my personal biggest complaints have been delt with.
Will it have its faults? I guarantee it! Will it be the closest thing to classic Sonic we have seen in 15 odd years? I’m betting on yes.
Also If I’m not mistaken, this seems to be a newer build of the game. The Sonic model looks slightly different, moves slightly different. But I’ll let our forum members do the analyzing.
Vanquish story trailer
Posted by Sharky in News on 02 Sep 2010 09:29 | Tags: PS3, Story, Trailer, Vanquish, Xbox360This awesome new story trailer for Vanquish has got me right pumped!
To be quite honest I haven’t really been looking forward to the story of Vanquish I suspected it might be a bit of a throw away story to help set up the mad situations the main character may find himself in. Like Bayonetta. I’m in love with the game play in demo though.
However now, after this frankly very cool trailer, I’m excited for both. Bring on Vanquish!
My Eleven Hour Dreamcast Party
Posted by Barry the Nomad in Orginal Content / SEGA Network on 02 Sep 2010 07:37 | Tags: Dreamcast, marathon, Party, SEGA Network, shameless self promotion
Last year I held a Dreamcast birthday party which streamed live online. As the Dreamcast was turning ten, I held the party for ten hours. This year, I’m doing one better: one hour better! I’m excited to share “Dreamroom 2010: The Eleven Hour Dreamcast Party”! The official date and times are as follows:
Last year was a blast, and I’m sure this year will be just as fun. For those who missed last year’s Dreamroom, essentially it will be ten hours of Dreamcast gaming streamed live online with live chat. The first half will be me going solo playing Dreamcast games. During the second half the IRL party kicks off with whoever I invited showing up for multiplayer games and the occasional visit to Seaman.
Games will be played from my library, and requests are welcomed! Expect to see some of the best, worst and delightfully oddest Dreamcast games. Of course a Dreamcast birthday party isn’t a birthday party without the guests, so I hope to see everyone (virtually) there!
Shogun 2 Total War – Battle Report #1
Posted by George in News on 02 Sep 2010 07:04 | Tags: America, Battle Report, Europe, PC, Shogun 2 Total WarJesus, the graphics in this game are amazing and this is only pre-alpha footage. Check out the first Battle Report for Shogun: Total War. You have 6 and a half minutes of pure gameplay bliss.
Looks like Creative Assembly has another winner on their hands. Now if only they would try doing another ‘action game’ that has as impressive graphics as this game….
VANQUISH Demo: 360 vs. PS3 build
Posted by George in News on 02 Sep 2010 00:43 | Tags: 360, Digital Foundry, Face off, PS3, Vanquish
The boys over at Digital Foundry have their hands full again, this time they sat down to judge the VANQUISH demo that came out the other day. They have confirmed this is ‘early code’ demo. .
“The key difference seems to be that the Xbox 360 goes for a conventional capped 30FPS, double-buffer approach (losing v-sync when dropping under the target frame-rate in order to maintain fluidity) whereas the PS3 game employs triple-buffering, effectively ensuring that there is not a single torn frame any time during the gameplay experience.”
Both versions run at 1024×720, with 2x multi-sampling anti-aliasing. They also say that the Xbox 360 version felt easier to control. I guess this is a personal preference since users on NeoGAF have reported the opposite.
Seems that the game will run great on both consoles, so breath easy my friends!
[Source: Eurogamer]






